I hope it is allowed to come up with another more or less controversial post, and I realize that I will be talking to myself merely. However, hopefully that latter will change in due time ...
All springs from what I described in this post :
Re: SQ of 1.186, best ever! (Again) so I assume this post as "knowledge";
Say it is about flying seagulls and what it takes to perceive those.
In the far end this is about 3D perceivement of audio of which I feel I am getting fairly close to that.
Notice how I describe 3D in this case :
Dimension-1 : Left/Right;
Dimension-2 : Height;
Dimension-3 : Depth.
D-2 is a sneaky one because everybody will be able to say that he perceives that right now, while it is easy to be fooled by what you perceive of it. I mean, the whole picture can easily be lower or higher by means of small changes in the chain, and this sure is not the D-2 I am talking about.
It also can easily be how instruments picture at certain heights relative to eachother, and I am also not talking about that although it would be the better version than the one first mentioned in this paragraph. So explain this one specifically and how it can look like the D-2 while it actually is not :
High frequencies assumed to be more directional than the lower ones, any instrument showing the higher frequencies will be "able" to draw better towards the speaker, which means that it can play lower in that height-dimension space; when things really are not the best, the instrument will jump up and down (and from the speaker towards the middle) when the higher frequencies are in order or stay out. So while theory easily tells that this can as easily happen, this is not right and should not be. Thus, instruments should stay where they are, no matter whether they accidentally play higher frequencies or not.
This all assumed :
Again when things are right, the music will never go out of the boundaries of the room. If that happens after all you'll have some Lyngdorf in your chain and will work towards a brain damage - which is up to you.
The music you hear for a great deal emerges from reflections to walls, ceiling and floor, and when you damped all so much that *that* does not happen this topic probably is not for you. Or maybe in a later stage, but right now I see "this topic" happening / being in order for reflections only.
What I saw happening lately already, is a sort of tunnel effect when listening further back in the room. Hard to describe, but as if there's a more major beam where the sound is captured in and wich officially will be true when looking at how (types of) speakers radiate (or "throw"). Mine are horns, so they throw far (so to speak).
This tunnel effect feels like once you stay in that beam it is not quite possible to notice where the sound comes from were it for D-3 (depth), although it sure is so that our micro computing brain will tell it is from the opposite of the room where the speakers are. Here the reflections play a role because we are able to compute the difference from direct sound versus reflected ones and the net result is the distance of the speaker we thus now. This is not entirely true and more complicated but for my story it is more important that the reflections at least have a role in this, because it is the reflections I want to use and utilize.
What I already know is that and the distance of the speakers to eachother and the listening distance to the speakers really need not to be like we learned. This with the clear notice that this for 100% depends on the quality of the playback - but now with the "seagull experience" in mind (let's say the playback must me more than extremely good for whatever that means anno February 2014) and for me this is easily proven by my speakers being 6 meters apart with normal experience as we know it at 4 meters listening distance - that experience being just as goog at 12 meters listening distance. This coincides with my personal wish of not evenb *liking* sweet spots including not liking to be in the middle at all. And again, over here this is not necessary at all.
But :
This is outside the seagull experience.
Remember : this is about a seagul being able to fly towards you very sharply defined and the ceiling is the reflecting instance that makes it happen. So what you perceive from it is the seagul flying right under the ceiling and across the 12 meters it flies towards you. Not an eyes closed imagination, but just enabling pointing out where it flies. Now :
This will NOT happen when listening at 4 meters distance and *if* it does it flies 4 meters only (instead of 12) and if not that it's imagination (illusion !) after all.
Small disclaimer because I don't know at this moment : QSound will be able to let fly the seagull 12 meters after all but now over your head to the back of the room. So I am explicitly not talking about QSound, BUT all can have gone as far as no QSound needed anymore because all is in the (phase difference) "data" already. And don't underestimate this latter, because all my theories are based upon that (mind the name "Phasure").
Without reflections the seagull will still be able to fly but it will be way more difficult. This is because our means of localisation makes use of phase angle differences, while the radiators doing that are not suitable for 3D because of their 2D theoretical behaviour (= 2 speakers). Still this can happen with a sufficient amount of different frequencies at the same time, OR when more than two radiators are used in a consistent way. This latter is beyond our subject (but actually the base of it) but envision that the reflections (or better the walls) are that next radiator and because we can discern reflections from first tiem arrival sound, we can "work" with that in the aid of localisation. Try to see this as one speaker won't position the object (seagull), two will do somewhat but can't do it correctly, three will do it better again, for again better and so on. In the end a 5.1 etc. system is made for such things obviously, but this is by changing the signal; what we talk about here is explicitly using two speakers which consistently radiate the signal with the emphasis on the walls "making" that consistent for us (the reflections all have a distance and we know that) and thus *not* using 10 or so speakers because that would not make it consistent (not even with time delayed different signals where all remain rigid point sources).
The tunnel (or beam) I have been talking about is a tunnel with a width. Again tough to explain, but this tunnel is not detected by means of walking and noticing that you just walked out of the beam, but you can hear it already when stending still somewhere - but within the boundaries of the beam;
What I'm after today, is where the *height* of the beam resides. So what I noticed already is that when being more into the room (towards the speakers) things "fly less". The logic of this IMO is in the reflecting back wall which must aid. So, side walls may reflect and can help to locate the seagull in the D-1 (L/R) space, they might help a very little because of smeared reflections (think a few meter long beam hitting the side wall), but it is logic that the back wall brings the information of the depth, because that's the one reflecting in that D-3 space. And the possible crux : the farther we are away from the back wall, the more the sound will be snowed under by the direct sound of the speaker.
For this I have another accidental observation :
While I can't detect any standing waves anywhere (not audibly and not by means of SPL meter), there is one odd small corner in that back wall, and when I listen with my head in that corner, all becomes totally consistent and way better and like wearing headphones. Sound only comes from that corner and I am not able to detect that the sound actually comes from the opposite side of the room, 12 meters further.
What I'm trying to say, is that this is totally undistorted, not bloomed by too much bass or anything but obviously I am listening to sound captured in a corner and/but it shows the opposite of listening to the speakers. Now obviously there is an "in the middlle of that" as well, and this is not 6 meters but maybe half a meter from the back wall. So, the relation between 11.5 meter distance direct sound and 0.5 meter distance reflected sound and there the SPL of both is equal. Well, almost, because right in that corner it is, and at 0.5 meter distance it is less again BUT this now just allows for those reflections for be deteced as such, while in the mean time the changed phase of it (180 degrees to begin with) helps localising.
Someone still here ?
No ? good. Then I can continue.
Apart from now perceiving all flying around (not only seagulls), this topic is deliberately theory. So, all I noticed in some glance is that the seagull can fly towards you just onder that ceiling, and my brief notice that it depends on my own distance to the speakers - but (theoretically !) better : the relation of that with the back wall incorporated.
What bugs me (or will bug me I think) is that we will be able to hear that the radiating device (the speaker) is more far away than the sound we perceive from it (can you follow ?).
So what I will try to sort out is what the "sweet line" is allowed to be (or what the margin in it is) in order to see both flying seagulls and not perceive the so far away speakers. Could be a matter of playing louder - I don't know yet.
If you don't see me back here, all failed.
Peter