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Author Topic: SFS setting 2/160 issue  (Read 5039 times)
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Robert
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« on: January 07, 2013, 08:26:15 am »

Everything working fine but when dialling in SFS 2/160 I get this  message going to unattended:

Your sfs is to low to allow unattended playback. Equation is 51380224 to be smaller than 2000000.

What does this mean?

It works fine in attended SFS 2/160.
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Mach III Stealth LPS PC -> Xeon Scalable 12/24 core with Hyperthreading On (set to 10/20 cores via Boot Menu) @~997MHz, 48GB, W10, Pro64, Ver 14393, No updates,
XXhighend Ver 2.11a, Ram OS, Settings:Q1/-/3/4/5 = *14*/-/*0*/*0*/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max *10.13*) / Disable Cracks Off / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ UnAttended / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / *OSD Off* / Running Time Off / Minimize OS / XTweaks : Balanced Load = 62 / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Custom Filtering *Low* (16x)
Music on LAN, Phasure Lush^3 USB cable
Oppo 205 UDP Dac
Nordost Heimdall II interconnects and Nordost Heimdall II Power Cords, Audioquest power cords
Minidsp Flex digital 2 way Crossover 167hz
Unity Audio Boulder MKI Active Monitors x 2
JLAudio 12 Active Subs x 2
PeterSt
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« Reply #1 on: January 07, 2013, 08:56:52 am »

Hi Robert,

There has been more discussion about this and this is about "math" which is hard to explain in a description in advance. This is why the message shows those numbers, so you can see "what you are doing".

If all is right, when you slightly change Q1, at some stage it will go. So, that 2000000 number you see represents the SFS of 2 (million) and the other number represents Q1 x Q1Factor x DevBufSize (in Settings). Changing the SFS can solve it, but changing that buffer size result will also.
When you slightly change either you will see the numbers in that message grow to eachother (or grow away from eachother) and so you can see when you are going to the right direction and how you can dial in a setting which is the closest to what you actually wanted.

In the end this is about the prevention of playpack stopping unexpectedly, ot better put : out of my control. This will mean plops when Phase Alignment is active and we don't like that. So, it is self-protection so to speak.

That Attended goes all right in this case is by design (read : the two modes are very different and what I could solve for Attended I could not for Unattended; notice that the situation the other way around exists just the same; what works for Unattended does not for Attended (comes along with a message just the same)).

Regards,
Peter
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For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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