Why do you set the Player Priority to Below Normal?
I did it just for the sake of experiment and because Peter said:
"But in either case the priority of the Player could degrade the Audio Engine. So actually the prio of the Player should be as low as possible" (look in the 4th post down on this thread)
Ok reread it; thanks for pointing it out again.
From PeterSt:
"So actually the prio of the Player should be as low as possible (like shutting off other services to gain on quality), until it can't do its job in time (which would be preparing tracks, and even timing things)."
For me, since most of my music is still a huge single wav file of the album, "preparing tracks" isn't an issue... I wonder what he means by "timing things"... I'm guessing getting the next track ready on time? Anyway I'm going to try this below normal too or at least go back to normal.
Going back and forth with Thread Priority between High and Realtime (very limited time playing with that and no formal subjective testing yet) I think I might prefer High over Realtime..., but I'll take more time checking that out.
Thanks, Dave