PeterSt
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« Reply #1 on: July 04, 2010, 04:55:21 pm » |
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After some thinkering about this ... It may look like an excuse, but since I can't think of anything else, I sure *can* imagine the relation to whatever it is what's always bugging you. Stopping tells the sound engine to stop its activities; it will close down the sound device and next aborts itself (XXEngine3.exe). Notice that this closing down of the device doesn't seem to work properly at your side (derived from your problems with switching sample rates). Also notice that I don't say I am not to blame for that, but at least I can't find the cause. Now : What may have happened is that your last buffer was playing (in the soundcard(USB)/DAC combination), while from the program's point of view all was done already. Next you hit Stop, and the process of stopping the device would have come into action normally. Not in this case, because there was no action already. In the mean time there's a kind of unexpected situation because you will be killing XXEngine3.exe anyway, and know I don't know what exactly will have happened, but I assume something like "and the device was not shut down explicitly". Next, your device could have become a loose running train, and it starts to repeat the last data in the buffer (cyclicly), BUT it doesn't match the "block length". Thus, if your buffer is e.g. 80 bytes while playing a 24 bit file (= 6 bytes per sample), and the next round the byte order will be wrong, and static is the result.
IIRC, one of the last things I said about your general problem was about a (too) large buffer. This would fit that thinking. Thus, supposed that buffer would be 2 seconds or even more, it will imply that the program thinks all is finished, while actually for 2 seconds more there is sound (and activitiy in the soundcard/DAC). In fact, the latency will be 2 seconds because of this. This counts for everything, except for sweeping out the program (Engine3.exe). That will happen right away when it thinks all is finished.
You may try to copy this at will, in order to see how big the coincidence was that you implied killing the program just at the wrong time. But, do it with a similar (for format) file as when this happened, with the same Upsampliong etc.; when it is fairly easy to copy this, I may be able to adjust something, and you can next test whether it helped. I mean, nobody wants this, not even you because of some factor we don't understand. IOW I sure want to try to solve this. Just drag the time cursor towards 10 secs before the end of the trag (or whatever you are comfortable with), and let that be the last track in the Playlist Area. Unattended. Right after you hear sound you can bring up XX again, and click Stop whenever you think it may happen again. And set your analogue (!!) volume low enough of course.
Peter
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For the Stealth III LPS PC : W10-14393.0 - July 17, 2021 (2.11) XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13* (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3 A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control). Removed Switching Supplies from everywhere (also from the PC).
For a general PC : W10-10586.0 - May 2016 (2.05+) *XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10 (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers. Removed Switching Supplies from everywhere.
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