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Author Topic: Split File Size  (Read 5951 times)
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boleary
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« on: May 14, 2010, 03:34:17 pm »

Had some issues with my laptop and had to defrag 3x's to get it running right. Afterwords XX was still way to slow so I deleted a "Misbehaving Config" file (http://www.phasure.com/index.php?topic=709.0 ). Whenever XX starts running slow that has always been the fix for me. However when I next tried XX I got the "Device Allocated But Cannot Play" error. I lowered the Split File Size from 200 to 60 and XX started working again; however, it sounded like cr*p. Mids and highs were way too thin sounding. I spent the next two days frickin' pulling my hair out trying to figure out what was going on, initially I thought it was the amp and started rolling tubes..... I then noticed that I had constant hard disk activity (okay, so I'm a little slow, I got that!) and I increased the split file size back up to 200. Hard disk completely settled down and presto, my smooth, full sound was back. I didn't automatically increase the split file size when the sound was wrong cause I assumed XX wouldn't work! It seems that it took the computer time to "adjust" to being defragged, during which time I had to lower the split file size. After it "settled in" I could raise the size back up to 200. Just thought I'd share, but I am wondering  why reducing the split file size was a necessary step to get things going again. Also, is there an ideal or preferred split file size?
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XX2.07/MB: ASRock Extreme 4M , i7-3930K @ 0.5GHz/ RAM-OS W10586/32 Gigs 1600 DDR3/ Clarixa usb cable  /Q1,3,4,5 = *14*/1/1/*1* / *Q1Factor = 1* / Peak Extension: Off/Dev.Buffer = 4096 / ClockRes = *.5ms* / Straight Contiguous / SFS = *.02,/ Do Nothing With Cover Art / not Invert / *(Phase Alignment Off  / Playerprio = Low / ThreadPrio = Real Time / Scheme = 3-5 / UnAttended (Just Start) / *All* Services Off except LAN & RDC/ Persist off/No OSD / No Running Time / Minimize OS / Boost on/XTweaks : Balanced Load = *40* / Nervous Rate = 1/ Cool when Idle = NA / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Best/ Time Stability = On/ No Up-sampling/R-2R DAC
PeterSt
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« Reply #1 on: May 14, 2010, 04:01:23 pm »

Thanks for sharing indeed. But whether it all is related ? ... to me it doesn't look so.

The "Allocated but can't play" message comes from Kernel Streaming, and it tells that a device was found, but it couldn't be set to the bit depth / samplerate implied (by the track + your settings like Double, etc.). That really is all, and how your defrag can influence that ... to me it seems it can't. But quite some other things could have been wrong at the time (to your imagination, and knowing that you now know/understand what the message means).

The ideal Split File Size depends on almost too many things to explain (but I have a topic in mind for these kind of thing);
The preferred setting is easy : the larger the better.

I'm not sure myself what the differenc between ideal and preferred is, but let's say ideal in this context is what brings the best performance from your system, whereas preferred merely is about the inherent useage of the setting itself. The setting is there to prevent your tracks eating all your memory, while the more of the track is in the memory, the better it is (for pure memory playback).
Since tracks have a sheer infinite (read : undetermined) length, while memory so far always is imited - also taking into account the upsampling which lets all grow exponentially, you, as the operator can control what amount of memory is allowed to be used by the tracks, before your system explodes otherwise. That's actually all.

... But it gets more complicated if you see that loading larger portions of the track (or the whole track) can take too much time because of slow processor speed and/or just too large portions. And this means gaps.
Add to this the ultra low latency (KS) stuff, and either the (high priority) playback will again cause the trackloading to be more slow, or the (not high enough priority) playback will be interrupted by the huge amount of processor cycles in a row the large portion takes to process.
And there are several types of processes of course.

Anything else for now ? swoon


PS: I didn't check this for typos, afraid to read it all makes no sense unless two more pages of explanation are added (which I don't feel to right now Happy).
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For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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boleary
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« Reply #2 on: May 14, 2010, 04:10:06 pm »

Thanks Peter, that's more than enough for now. wacko
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XX2.07/MB: ASRock Extreme 4M , i7-3930K @ 0.5GHz/ RAM-OS W10586/32 Gigs 1600 DDR3/ Clarixa usb cable  /Q1,3,4,5 = *14*/1/1/*1* / *Q1Factor = 1* / Peak Extension: Off/Dev.Buffer = 4096 / ClockRes = *.5ms* / Straight Contiguous / SFS = *.02,/ Do Nothing With Cover Art / not Invert / *(Phase Alignment Off  / Playerprio = Low / ThreadPrio = Real Time / Scheme = 3-5 / UnAttended (Just Start) / *All* Services Off except LAN & RDC/ Persist off/No OSD / No Running Time / Minimize OS / Boost on/XTweaks : Balanced Load = *40* / Nervous Rate = 1/ Cool when Idle = NA / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Best/ Time Stability = On/ No Up-sampling/R-2R DAC
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