XXHighEnd - The Ultra HighEnd Audio Player
November 24, 2024, 01:36:45 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: August 6, 2017 : Phasure Webshop open ! Go to the Shop
Search current board structure only !!  
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Priority bug (?) under Win XP  (Read 6566 times)
0 Members and 0 Guests are viewing this topic.
Ava12
Audio Loudspeaker
*
Offline Offline

Posts: 75

Headphone Audiophile


View Profile Email
« on: December 21, 2007, 12:24:58 am »

I've got a tiny little bug, as you could call it, in my system.
I'm sadly still using a demo version under Win XP, but maybe someone else got the same problem. Here it is:
When I change the Player prio from standard normal to above normal, not only XXHighEnd.exe goes above the normal priority but (almost) all programs go above normal priority.
Was this intended? Is there any big mistake I'm missing?
I'm currently using 0.9t-o but I've got the same problem with 0.9sb-2.
Is it a bug anyhow? Or is this alright?
I'm greatful for any comment
Ava

* Priority.docx (530.93 KB - downloaded 438 times.)
Logged

PlexWriter Premium 2 (FireWire enclosure) -> Fujitsu Siemens AMILO M3438, Win7 32Bit, XX [Engine#4 double, Threadprio = high / Playerprio = below normal / V = -33 / Q1 = 6 / Scheme2] -> M-Audio ProFire 610 [buffer 64, bypassed volume control]  -> balanced β22 headphone power amplifier -> Sennheiser HD650  / Grado RS1i
PeterSt
Administrator
High Grade Audiophile
*****
Offline Offline

Posts: 16854



View Profile Email
« Reply #1 on: December 21, 2007, 01:02:49 am »

Hi Ava,

I must honestly admit that for me myself the logic has gone since indeed PlayerPrio changes more than the player alone. That is, I have to set my mind to obtaining the logic explicitly (which is not a good thing). But what happens is this :

First, for conveniency, let's define "Player" as "Controlling section". That would be the graphical user interface you see on the screen, but it also controls what to play when, provides the Library functions etc.;

For Engine#1 and #2 counts that the sound coming from those are provided by "threads" (a technical means of providing processor capacity in a dedicated area, also implying virtual parallel processing next to other processes/threads).
Now, if you give low(er) piority to the Player, the threads producing the sound get cpu cycles more easlily.

For Engine#3 in fact the same counts, though technically (and for techies) it works differently, because Engine#3 runs in a separate main process. However, still the same is applied : the Player (controlling section) could be given less cpu cylces than the process that produces the sound.

In either case all is applied to the whole system : all processes/threads not producing the sound (like the "Player" = XXHighEnd.exe) would receive the low(er) priority, while the process/threads producing the sound receive a higher priority.

Of course above is so when PlayerPrio is set to (e.g.) Low and ThreadPrio is set to (e.g.) RealTime.

The most important is the ThreadPrio setting relative to the rest of the system (the latter set by PlayerPrio). So when ThreadPrio is higher than PlayerPrio, the process/threads procuding the sound get cpu cycles more easily.
Note that some (or at least with other players) perceive better sound when the sound producing threads receive a LOWER priority opposed to the rest of the system.


Concluded, what you see is by design, but your brain told you to set the (relative) priorities just the opposite of how it should be (my problem too).

Peter
Logged

For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

Global Moderator
Ava12
Audio Loudspeaker
*
Offline Offline

Posts: 75

Headphone Audiophile


View Profile Email
« Reply #2 on: December 21, 2007, 10:10:30 am »

Thank you very much for your help. And so quickly!!!
I think I understand it better now.
I will be testing it from now on, because I didin't gave so much time on tuning with the prios.

ps:Merry Christmas everyone!
Logged

PlexWriter Premium 2 (FireWire enclosure) -> Fujitsu Siemens AMILO M3438, Win7 32Bit, XX [Engine#4 double, Threadprio = high / Playerprio = below normal / V = -33 / Q1 = 6 / Scheme2] -> M-Audio ProFire 610 [buffer 64, bypassed volume control]  -> balanced β22 headphone power amplifier -> Sennheiser HD650  / Grado RS1i
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1 RC2 | SMF © 2001-2005, Lewis Media Valid XHTML 1.0! Valid CSS!
Page created in 0.167 seconds with 20 queries.