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Author Topic: Incomplete AI code  (Read 6638 times)
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charliemb
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« on: June 07, 2013, 06:23:22 pm »

Notice that I'm not jumping ahead and call this a bug.  ...perhaps just incomplete coding on the part of the developer.  Wink

So now I'm running mega-fast with my XXHighEnd PC and so of course now I want to try AI since I have an OS DAC.  I find that AI works, but I also see that I only get one core working on AI interpolation.   

All other interpolation methods will use all virtual cores (12).  But AI, only one.  unhappy  Why penalize those that want to use AI?

(It turns out that AI sounds the best on at least some tracks and I'd like to use it more often)

Would it be possible to turn on hyperthreading for AI?   Please?  yes
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July 2019:
XXHighEnd PC (i7 3930K) Hyperthreading On (12 cores) clocked to 3.6GHz (100%), 16GB, Windows 7 Ultimate64 SP1 on 2.5” SATA2 SSD disk for OS and XX, music on 3.5” SATA3 7200 RPM.  Motherboard BIOS settings: BCLK = 100 MHz / Intel Speed Step = OFF / Max Clock Ratio = 36 / Allow OS to change ratio = *OFF*. 
XXHighEnd 2.10 Adaptive / Q1/3/4/5 = 2/0/0/1 / Q1x = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Straight Contiguous / SFS = 30 (max 150) / Playerprio = Low (or below normal) / ThreadPrio = High / Core3-5 / No Playback Drive / No RAMDISK / UnAttended / most services Off, WASAPI on  / Minimize OS / XTweaks set to v2.01 Defaults / 16x 768K Custom Filters (High) or ArcPredict
DAC: Holo Audio Spring 2 KTE NOS DAC, and no preamp (also ISO REGEN powered by battery)
PeterSt
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« Reply #1 on: June 07, 2013, 07:09:06 pm »

Small question Charlie :

Is this with FLAC files ?
If WAV/AIF(F) that will be the reason. So, notice that loading WAV files (Arc Prediction) already goes more slow than loading FLAC files. This is because there's nothing to "multithread" in that case.
Btw, I am not sure at all that AI can't or can do it - so maybe it cannot anyway.

Also notice that -generally- using the Playback Drive also will hold back. This still is multithread "behavior", but it holds back. And since all the stupid combinations it well can be that AI holds back "per track" (like WAV does).

Sorry for the counter questions, but maybe that is better than me looking for the unknown, which won't be today anymore anyway ...

Kind regards,
Peter
Logged

For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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charliemb
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« Reply #2 on: June 07, 2013, 11:39:00 pm »

I just tried various resolutions of flac and aif.  I have very little in WAV.

With either flac or wav, only one yellow square lights up using AI, whereas I get 12 squares lighting up with ArcP or depreciated linear, or of course with no method selected.

What's interesting is that even though only on square lights up with flac, it seems that high resolution flac loads a little faster than low resolution aif.

I believe that I am using Playback drive, if that can make a difference.  Playback drive is 7200 RPM SATA III.
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July 2019:
XXHighEnd PC (i7 3930K) Hyperthreading On (12 cores) clocked to 3.6GHz (100%), 16GB, Windows 7 Ultimate64 SP1 on 2.5” SATA2 SSD disk for OS and XX, music on 3.5” SATA3 7200 RPM.  Motherboard BIOS settings: BCLK = 100 MHz / Intel Speed Step = OFF / Max Clock Ratio = 36 / Allow OS to change ratio = *OFF*. 
XXHighEnd 2.10 Adaptive / Q1/3/4/5 = 2/0/0/1 / Q1x = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Straight Contiguous / SFS = 30 (max 150) / Playerprio = Low (or below normal) / ThreadPrio = High / Core3-5 / No Playback Drive / No RAMDISK / UnAttended / most services Off, WASAPI on  / Minimize OS / XTweaks set to v2.01 Defaults / 16x 768K Custom Filters (High) or ArcPredict
DAC: Holo Audio Spring 2 KTE NOS DAC, and no preamp (also ISO REGEN powered by battery)
PeterSt
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« Reply #3 on: November 05, 2013, 06:16:04 pm »

Charlie,

I just tried to get the AI going multithreaded, but along the way I already saw that I made this so on purpose. However, I persisted and ... nope, all stalls. There's an internal multithreaded process going on somewhere and this actually fails (that is, I see no multiple cores getting active). And if *I* make it multithreaded at the higher level things start to fight and with zero % cpu after 10 minutes you better stop the loading. yes

So I can't do much about this at the moment. But at least it works by (my) design.
Peter
Logged

For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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