Hi Frank,
1. Do the latest versions of engines #1 and #2 support Cue files or have Q slider etc?
No, Engine#1 and #2 do not support cue files, although #1 could.
What I only now realize is that nothing prevents you from loading the large WAV from a "cue file" into the Playlist Area, while #1 and #2 won't play it (actually I wonder what happens then).
Whether it will be easy to implement the cue files for #1 I don't know.
Both #1 and #2 do not support the Q1 and they never will (is impossible).
2. Where do I pick up/download the latest version of Engine #1 or #2 from?
This would always be the latest version (like 0.9k as per now). BUT :
Actually it is more difficult to "see" this;
Where Engine#3 is completely independent of the XXHighEnd.exe, Engine#1 and #2 are not. The point is, the majority of the "SQ" comes from the GUI (which would be XXHighEnd.exe). Maybe not litterally the GUI, but it is that "interface" that determines when and how tracks are loaded into where
, and how much things interfere which eachother. For example, the support for cue files actually is done in that interface (and "interface" is literal here, because all is a matter of communicating with the, say, sound output), and in order to keep things manageable, parts of it are general. So what do I say ? well, that the support for cue files which is for Engine#3 only, may influence sound of #1 and #2. Actually this seems to have happend (
J vs. K version SQ) to a kind of high degree (and unintentional). So the real answer is :
It has been months (5 maybe) that I worked on the SQ of #1 and #2, but in fact every change to the program influences.
People, particularly engineers, may be ROFL, but 0.9j vs. 0.9k just proves it. As long as you trust me that I actually did not change anything that could have mattered to SQ. It just does.
3. Can I upgrade to Engine #3 for no extra charge when I eventually assemble a new PC with Vista OS, and keep #1 or #2 on my existing laptop?
Yes, as per
Activation ... How ?Peter