XXHighEnd - The Ultra HighEnd Audio Player
November 23, 2024, 03:37:11 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: August 6, 2017 : Phasure Webshop open ! Go to the Shop
Search current board structure only !!  
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Audible differences from ripping  (Read 8012 times)
0 Members and 0 Guests are viewing this topic.
xp9433
Audio Loudspeaker
*
Offline Offline

Posts: 83


View Profile Email
« on: October 20, 2009, 04:10:25 am »

Peter

I thought this discussion may be of interest here:
http://www.audioasylum.com/cgi/vt.mpl?f=pcaudio&m=62713
and the part on audible differences from track offsets
http://www.audioasylum.com/forums/pcaudio/messages/6/62733.html

Cheers
Frank
Logged
PeterSt
Administrator
High Grade Audiophile
*****
Offline Offline

Posts: 16854



View Profile Email
« Reply #1 on: October 20, 2009, 08:55:00 am »

Thank you Frank.

I guess Steve is always hunting the offset (at ripping) phenomenon, and maybe at one day something will come from it. I myself immediately thought of the filtering (which IMO makes ALL the samples in the output file different for an IIR filter), but I saw the idea was brought up already and next it was told that the same counts for NOS DACs as well.

In the end there is some more going on, like preringing in the electrical area (so, pure physics). When there is more time of silence before the first transient starts, the preringing is able to do its job "in time" (whatever that means). Now cut out the silence, and the preringing can't happen. These two situations have all kind of effects, like overshooting in the former case which won't happen in the latter, but the latter not exploiting a fully developed transient (there was no "sling time" (?) time to sweep it up). The effects of this can last quite long (think of hundres of samples), and possibly they keep influencing throughout. It's like a chain reaction.

My means of measuring (ever to go public ?) showed all kind of effects which surprised at least me, and which all lead to a relative very long lasting effect of a, say, pulse. It just gets incorporated in these hunderds of samples, which by themselves have other resulting effects because of that. It could work throughout with only one trigger at the start ...

Peter
Logged

For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

Global Moderator
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1 RC2 | SMF © 2001-2005, Lewis Media Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 20 queries.