Title: Horn resonance example Post by: PeterSt on August 13, 2007, 01:23:46 am Here is an example of frontloaded horn resonance, most probably not in all horns expressing the same, hence at the same frequencies, but it should count for the Orphean horns, still somewhat depending on the xover filter used.
Important : This is not about expressing anomalies in front loaded horns (if at all) but merely to show that resonance-like anomalies can be attacked just by software and that they are incurred by jitter and thereof derived harmonic distortions. Do not hesitate to run this sample at higher levels, but do note that it will bring some temporary brain damage at least, then. Also, try to recognize the (harsh) instrument in the first place ... :yes: You will notice that the instrument comes from the right speaker, right from the throath (with horns). As of this writing, it is implied that you are running version 0.9h or earlier, so now you should try version 0.9i (or higher). Run Engine#3, leave Invert Off, and set Q1 (Quality Level 1) to 4 (when something goes really wrong set it higher as close as possible). Re-listen. :grazy: (see http://www.phasure.com/index.php?topic=161.0 ) Title: Re: Horn resonance example Post by: BertD on August 13, 2007, 01:45:57 am Here is an example of frontloaded horn resonance, most probably not in all horns expressing the same, hence at the same frequencies, but it should count for the Orphean horns, still somewhat depending on the xover filter used. Important : This is not about expressing anomalies in front loaded horns (if at all) but merely to show that resonance-like anomalies can be attacked just by software and that they are incurred by jitter and thereof derived harmonic distortions. First you talk about a front horn causing resonances, the next sentence you talk about the opposite....? :wacko: As of this writing, it is implied that you are running version 0.9h or earlier, so now you should try version 0.9i (or higher). Run Engine#3, leave Invert Off, and set Q1 (Quality Level 1) to 4 (when something goes really wrong set it higher as close as possible). Ehhhh....version 0.9i? Quality Levels? Try to upload the new version first... ;) Bert Title: Re: Horn resonance example Post by: PeterSt on August 13, 2007, 01:54:33 am Hi Bert,
Couldn't perform two things at the same time. Needed two references (links) in two topics to eachother at the same time. Thought you all might be sleeping ... :evil: It's there now. Peter Title: Re: Horn resonance example Post by: PeterSt on August 13, 2007, 03:33:15 am One more thing : Before well respected horn speaker builders triple over this : This is just one example of which I have one more only. So it is exceptional that this kind of distortion happens anyway. The real message is though : even a distortion like horn resonance is incurred by the player. I said that yesterday when I heard this example for the first time, and I could prove that to be right today. :)
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